U.N. Food Force (Game Review)
04.22.2005
This is the tagline for the free downloadable game put out by the U.N.'s "World Food Programme" (WFP). Billed as an educational game designed to inform players about food relief efforts performed by the WFP, it is instead a vehicle by which the U.N. feeds not food to the hungry but tripe to players of the game.
The purpose of this review is to satisfy your curiosity without having to actually go through the agony of downloading and playing this sugar-coated misadventure in pixels. Now I realize this is a game targetted to children, so I realize it's not going to be very advanced game-play wise, but this unfortunately makes the indoctrinating aspects of this game all the more chilling.
Introduction
Players are first subjected to a semi-lengthy discussion of the game's premise, in this case the reason behind why the people of the (fictional) island of Shaylan are starving. This premise includes discussion not only of a local civil war but, somehow not suprisingly, even more prominently the idea that "global climate change" has caused a draught on the island contributing to food shortages there (causing a character in the game to at one point exclaim, "Unbelievable! The river is completely dry!"). Since civil war would have been reason enough for food shortage, this not-so-veiled reference to the popular, but thus far scientifically unproven, human-induced global warming was an unnecessary bit of political propaganda, in my view.
The game then introduces the player to the other people in the Food Force "team":
The Missions
The player is then exposed to a chronological series of six missions,
each of which are really individual mini-games glued together by the game's premise.
As such, I review each individually as follows:
This mission is angrily introduced in a mission briefing by Carlos Sanchez.
Played from a top down perspective, the player simply moves the mouse to change the helicopter's direction
as it flies haphazardly over the map, as well as to shine a "spotlight" on the huddled masses of hungry pixels, using a
coordinates grid map in the lower left corner to make sure you find everyone.
This is similar to many older video games with this sort of "top-down" perspective
(one great example of which is the old arcade game
Xevious)
- except that it is not actually fun.
In this mission, Joe Zaki, the Nutritionist, explains that with absolutely no training whatsoever,
you are to find the right combination of five different food items to create a formula for a nutritious
food pac (sic) at a cost of $.30 per pac (sic) in a few minute time limit. Using sliders, the player then attempts to
bumble their way through creating the correct formula.
I finally realized that I had no clue how to win this mini-game
and simply gave up and awaited the timer to count down to zero.
The coolest part of Food Force (relative to the rest of the game, that is - this isn't saying much),
this mission is, like Mission 1, angrily briefed by
Carlos Sanchez.
This mini-game gives you the simple task of air-dropping
food into football field sized lengths of grass on Shaylan,
while starving pixels await below.
In this mini-game, the player must fill a "food needs" puzzle, either by purchasing food
or accepting gifts from governments around the world as cheaply as possible,
using a world map to select appropriate purchases and gifts
to feed the hungry pixels of Shaylan.
The trip was not only easy, but also quite boring.
In this mini-game, your mission is to safely guide a convoy of food trucks to the "feeding centre" (sic).
The briefing introduces you to several groups of sub-characters, such as truck mechanics and security personnel,
and then you are sent on your way by Rachel Scott, who gives you the thumbs up
(you can guess which finger I displayed as I drove off).
While I thought this was going to be one of the more interesting mini-games
(especially since they mentioned the cool sounding "security personel"!),
it was actually quite disappointing.
Probably the weakest mission of the six (which is saying alot), this mini-game really provided no
identifiable challenge whatsoever. Seemingly modeled on so called "god games"
such as
Sim-City
or
Tropico,
your task here is to distribute food to
six different village rebuilding efforts, such as "School Feeding", "Nutrition" and "Food For Work",
over a simulated ten year period, given a certain amount of "starting food" per year.
Had this actually been modeled off of any of the various "god games" out there,
where your decisions toward resource (in this case, food) distribution actually seem to mean something,
this might have actually been a pretty cool aspect of this game.
Instead, while I just simply distributed the food evenly
amongst the six different possible areas (the video game equivalent of simply answering "C" on a multiple choice test, really)
I actually did quite well by year 10, with two areas maxed out and the others at least 80% full,
and the overall happiness of the formerly starving pixels of the village scored at around 95%.
Conclusion
After all the missions are completed, the player is then introduced to more WFP propaganda in the form of a short video, telling the player how wonderful the UN and WFP are. After the video, the player then has several choices, such as to replay any of the missions to increase his score, to upload his scores to the Food Force servers, or quit. Guess which of these I chose... :)
In short, while the Food Force touts itself as an "educational game," it is my opinion that it really fits neither into the "educational" nor the "game" category very well at all. Overall, therefore, this game rates two middle fingers up.
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