Character Creation Guide

 

Guide Sections

Introduction

Abilities

Hit Points

Saving Throws

Races

Skills

Classes

Character Levels

Multiclassing

Conclusion

Conclusion

You should now see how each of the classes and races differ from each other in game terms, and how your choice between them, along with your choices concerning abilities, skills and feats, can affect and determine how your character will interact with the game world of NWN. Above all other considerations, take your time in crafting a character that you will enjoy playing. Some people find they would rather play characters that can leap in and bash their opponents. Others find they enjoy playing characters who plan careful ambushes or cast defensive spells. And still others enjoy playing characters who use diplomacy or intimidation to avoid a fight whenever possible. Neverwinter Nights is a huge game and you want to make the best of the time spent playing it, so hopefully this guide has sent you down the right path toward determining what sort of character you want to play - and how to create it - to maximize your enjoyment of adventuring in the myriad of worlds now being created by the vast number of world builders using the Aurora Toolset!



 

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NEVERWINTER NIGHTS © 2002 Infogrames Entertainment, S.A. All Rights Reserved. Manufactured and marketed by Infogrames, Inc., New York, NY. Portions © 2002 Bioware Corp. BioWare Aurora Engine © 1997-2002 BioWare Corp. All Rights Reserved. BioWare, the BioWare Aurora Engine, and the BioWare Logo are trademarks of BioWare Corp. All Rights Reserved. Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D& D, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Infogrames Entertainment, S. A. under license. All Rights Reserved. Windows and Windows 95/ 98/ 2000/ XP are registered trademarks of Microsoft Corporation. All Rights Reserved. The ratings icon is a trademark of the Interactive Digital Software Association. All other trade-marks are the property of their respective owners.

Copyright © 2013 By Bob Curtis