Character Creation Guide

 

Guide Sections

Introduction

Abilities

Hit Points

Saving Throws

Races

Skills

Classes

Character Levels

Multiclassing

Conclusion

Hit Points

These are a measure to simulate how much physical damage which can be inflicted upon your character before she is unconscious or dead. For example Jinn, a 4th Level Rogue with 15 Hit Points, is hit with an arrow from a bandit hiding in the trees. The arrow does 5 damage to Jinn. Jinn now has 10 Hit Points left and has a wound. If Jinn is hit with more arrows later in the combat and receives more than 10 more Hit Points of damage, she dies. In other words if your character is damaged and has 0 (or less) hit points your character dies in the Neverwinter Nights Official Campaign.*

Hit Points are an abstract system, however, and are not just an indicator of how much physical damage you can take. The extra hit points your character gains as she advances in character levels through combat experience are also an indication of her advancing skill at avoiding critical damage. Your 13th Level Fighter (with 100 Hit Points) may take 40 damage from a volley of 15 arrows but this does not mean she has 15 arrows sticking out of her heart and is just being tough. It probably means she took many small wounds but managed to avoid being hit in a critical area. She is injured badly, but not dead as she would be at 1st level.

Next: Saving Throws

* It is interesting to note, however, when designing a module, or adventure, the designer has the ability to change what these death settings are, deciding between the NWN Official Campaign rule or the 3rd Edition standard rules. The latter states that a character is unconscious at 0 Hit Points and loses an additional hit point a round until 10 rounds have passed (the character is now at –10 Hit Points) at which point the character dies.



 

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