Character Creation Guide

 

Guide Sections

Introduction

Abilities

Hit Points

Saving Throws

Races

Skills

Classes

Character Levels

Multiclassing

Conclusion

Introduction

This Character Creation Guide takes information from the NWN manual and adds some additional thoughts on things to look out for regarding each character class, as well as things to keep in mind for as new player. The information here was provided with permission by BioWare; however, I have performed some creative and stylistic editing (including changing the text to the Dungeons and Dragons® rulebook standard of using female pronouns), as well as inserted additional information, hopefully useful, information.

If you're here, then you probably have an idea of what this game, Neverwinter Nights, is about, and probably even own a copy of the game. If so, continue reading this Character Creation Guide. If not, see the About Neverwinter Nights page before you continue reading this guide.

If you are familiar with the general idea behind the game and/or have played 'similar' games such as Diablo® or Dungeon Seige®, you may still be new to certain features or aspects of this game. Perhaps you are completely new to the Dungeons & Dragons® game rules, also known as D&D. Or perhaps you're familiar with D&D, but are new to D&D 3rd Edition rules. You may not even be sure what is meant by D&D 3rd Edition. This all can be very daunting to the newcomer - especially if NWN is your first exposure to the 3rd Edition Dungeons & Dragons rules. There is always some confusion when you first create a character for a complex role-playing system, as there seems to be too many rules and options to keep track of and keep in mind. Therefore, while the information in this Character Creation Guide may be useful to those familiar with 3rd Edition rules, it is specifically for a new player like this, attempting to figure out where she should start when making a character for use in Neverwinter Nights (NWN), that this Guide is intended.

Playing a non-computer based game of D&D, all the rules needed are contained within group of books called the Playerís Handbook, the Dungeon Masterís Guide, and the Monster Manual, the three of which comprise Wizards of the Coast's D&D 3rd Edition Core Rulebooks. Back to the computer game at hand, Neverwinter Nights uses these rules as a basis for character creation, combat, etc. Keep in mind that while the rolling of dice and other physical actions by the player are often discussed in this guide, this is merely to familiarize you with how the standard D&D rules work; in Neverwinter Nights, these sorts of random dice rolls are handled by the computer, allowing you to worry about roleplaying, movement and combat within the game world.

Thinking of a character to play can be an easy or difficult process, depending on how you approach the task. Beginners and pros alike often think of a character they've seen in a book, movie, etc - or even a character they would enjoy reading about in a fantasy book, seeing in a fantasy movie, or featured in something they have written, role-played or acted in a live setting - and then base their character on that information, changing things here and there to customize the character concept. While creating a stereotyped fearless knight or a sly rogue and so on always has appeal, NWN players and Dungeon Masters (DMs) are encouraged to create totally original characters that shatter the typical way each character class is presented. It is a mark of originality if you can create a completely new character using the standard rules. Those are the characters that stick out and become legends.

Next: Abilities

You may navigate this Character Creation Guide using the 'Next:' links near the bottom of each page, or by using the 'Guide Sections' menu in the upper right of each page.



 

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NEVERWINTER NIGHTS © 2002 Infogrames Entertainment, S.A. All Rights Reserved. Manufactured and marketed by Infogrames, Inc., New York, NY. Portions © 2002 Bioware Corp. BioWare Aurora Engine © 1997-2002 BioWare Corp. All Rights Reserved. BioWare, the BioWare Aurora Engine, and the BioWare Logo are trademarks of BioWare Corp. All Rights Reserved. Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D& D, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Infogrames Entertainment, S. A. under license. All Rights Reserved. Windows and Windows 95/ 98/ 2000/ XP are registered trademarks of Microsoft Corporation. All Rights Reserved. The ratings icon is a trademark of the Interactive Digital Software Association. All other trade-marks are the property of their respective owners.

Copyright © 2014 By Bob Curtis