Maps
Doom 3
Nothing yet, don't get excited... okay, okay, I'll work on it, keep your shirt on! :)
Quake
Bob's Own Death Match (multi/deathmatch)
Download
This is my first level, a deathmatch level which my friends and I always seemed to keep coming back to... It's also quite fun for Team Fortress play, with long hallways for snipers but things to hide behind, too.
The Dungeons of Ravenloft (experimental)
Download
This is mostly an experiment level, and not well play tested. It is based
solely on the greatest
AD&D
module ever, IMHO, Ravenloft © 1983
TSR, Inc.
and written by Tracy and Laura Hickman.
Unfortunately, there are no vampires in Quake -
maybe DOOM 3 will have some appropriate monsters Left 4 Dead might be a more appriate game for me to develop this in . . .
Quake II
Bob's Own Death Match 2 (multi/deathmatch)
Download
This is my first level (see above) ported over to Quake II and modified to some degree. Though it's not quite finished, this was merely an experiment in porting levels from Quake to Quake II, and I doubt I'll take any more time to update this. Furthermore, keep in mind this level has in no way been tested as a multiplayer level as far as balance of gameplay, etc. (as far as the technical aspects of the level goes, however, the thing does function just fine). If you have comments or suggestions, please email me!)
Jim Lowell's Basin, Modified (multi/deathmatch)
Download
This is a level originally created by Jim Lowell for Quake. Being my favorite Quake deathmatch level, upon which I based my Bob's Own levels (see above), I thought it was a fitting tribute to this classic to port it to Quake II. Note that I've also ported the level over to Half-Life, so download that version, too, if you so desire (see below).
Quake III: Arena
Some (still experimental) Quake III maps. Sometimes I think I bite off more than the various game engines can chew :) To install these maps, unzip and simply drop the .pk3 file into the /baseq3/ folder in your Quake III game folder. In all cases, the name of the map to run in the game is the name of the .pk3 file, without the map- prefix and without the .pk3 suffix. Email me with questions, concerns or suggestions!
Bob's Church of Who's Fragging Now (experimental)
Download (1.6 Megabytes)
02/19/2000: Currently in Beta. I have just placed the BETA version of this gothic style cathedral map on the server; download it by clicking the link just above. If you'd like to whet your whistle, check out the screen shots and development history at the following link of this romanesque/gothic church map.
05/29/2001: Unfortunately, after messing with this map for some time now, I have discovered that even the Quake 3 engine (or at least my current computer...) can't quite handle a map of this complexity (probably too many spires!!!), so for the time being I won't put any more time into this map. However, hopefully the Doom 3 engine (whenever it comes out...) will be able to deal with it, and I can revive this idea!
12/08/2001: I wonder if this would be playable with my new computer... ???
5/28/2002: I finally got around to testing it on my new, faster machine, and it works wonderfully!
Thus, I would guess that anyone without at least an Athlon 1G (1000Mhz) processor and an nVidia GeForce 2 MX video card
(or equivalents) would probably have pretty choppy gameplay (but it will still look pretty!)
When and if I every find the time, I will be working on this map to make it nicer looking and more playable
I may work on creating this again in Left 4 Dead . . .
Church (Development) Page (including links to screenshots)
Castle Ravenloft (experimental)
Download (467 Kilobytes)
07/02/2002: Using my "Dungeons of Ravenloft" experiment that I did for Quake "Classic" (see above), I decided to see if Quake III could handle this massive project. While time will tell whether or not it can, the game level editor could actually encompass an area as big as Castle Ravenloft...
03/12/2003: Unfortunately, after adding on more and more areas to the map, QIII just stopped loading it.
Perhaps I messed something up in the map causing an error, but I'm guessing I've reached the limit of the engine.
My hope is that since QIII can't deal with that many polygons,
that the upcoming DOOM 3 will be more advanced and capable of it.
In fact, I really
am developing this map with DOOM 3 in mind, I may re-develop this as a Left 4 Dead map or campaign,
as Ravenloft is really more of a single player
(or even cooperative...?) type scenario, with scary monsters jumping out at you from every corner... >;-)>